#he's realistic
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oxymoronjm · 2 years ago
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Cualquier parecido con la realidad (lol) ...omg Koo
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jungkook cheating to get the highest score at the basketball game 😂😂😂
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platoapproved · 7 months ago
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louis + cruelty
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zillychu · 9 months ago
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what if his suit WASN'T shrink wrapped
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ilions-end · 2 months ago
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i've noticed just how often achilles' dragging of hector's corpse is framed mostly as an act of extreme disrespect, or only some brutal show of triumph. personally i think that's underselling both achilles' intention and what the trojans must be thinking as they watch it happen.
hector's corpse is divinely protected so it can't be damaged by the greeks after death; all that effectively happens in the iliad is that his body gets dirty. but under normal circumstances (and i'm not gonna impose realism on mythology, but the iliad is famously detailed when it comes to bodily trauma), the physical reality of dragging a corpse along stony ground for miles would be severe disfigurement and dismemberment. first the skin would wear off, then soft tissues, then extremities would start to detach. i think the iliad's original audience would be aware of that as an intended outcome.
achilles (who doesn't yet know that hector's body has been granted divine stasis) doesn't just want to parade his enemy's corpse around, he wants to tear it apart ("i only wish that this fury inside my heart would drive me to carve you to pieces and eat your flesh raw..."), he wants it to not resemble a human anymore. he wants hector's blood and flesh to circle the city of troy. he wants to make it impossible for hector's family to gather the pieces of him to cremate and that way hector's spirit won't find passage into the underworld. that's what the gods are preventing from happening, they're not just keeping the corpse pretty for priam to pick up later.
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koobiie · 3 months ago
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based on that one q&a... i'm a sucker for a pokemon crossover
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aethersea · 7 months ago
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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morganbritton132 · 5 months ago
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AU where Tim, age nine, walked three miles to his neighbor’s house, held up his bleeding hand to Alfred, and asked if he could please have a bandaid. He got stitches instead, and a hug from Dick, who squeezed him tight and asked, “Can we keep him?”
And then Tim never went home again.
He learns gymnastics with Dick and reads in the library with Jason. He shows Alfred how to reset the wifi and rambles on to Bruce about his latest obsession (shipwrecks), and he never sees his parents again.
Behind the scenes, there was a kid left alone in a mansion while a whole international incident played out. It included a kidnapping, a ransom, a failed hostage negotiation, and two dead parents never coming home.
It pokes at a wound in Bruce when he is told about the Drakes and he has always been productive in tragedy. He knows how to shove the hurt away and build something strong on top of it.
The adoption was seamless. The sell of the Drake Estate was effortless. The trust for Tim. The memorial. The scholarships in Jack and Janet’s names. Bruce does it all methodical and singleminded.
And somewhere. Somehow. They forget to tell Tim.
Sometimes he misses his mom and dad. He misses his old room and being alone in a big house, but months turn to years and he likes it here. He really does. He has brothers here and Alfred, and they say they’re his family. He likes that.
They said they wanted to keep him, so they kept him. Kept him forever.
Then Damian is there.
Tim comes home and there’s a new boy, about the age he was when they got him. Tim asks in a whisper, “Did they take you too?”
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ceeejus · 1 year ago
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break in the case
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technically-human · 7 months ago
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It's not complicated, it's just weird
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wolfythewitch · 6 months ago
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Unfortunately I cannot draw spiders
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the-maw-consumes · 5 months ago
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leaves
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lazylittledragon · 1 year ago
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the only thing scarier than vampire lords/mind flayers/death cults is meeting the in-laws
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thereweredragonshere · 27 days ago
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Idiot moron dumbass forgets to eat and sleep for like three days. Passes out like a stupid fuck
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konjiang · 28 days ago
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Headcanon:
SQH is a great writer who knows his audience well and needs money. The first time SQH showed SQQ his new work, SQQ started crying. The details in the worldbuilding and lore were so vivid that he could clearly visualize them. The plot had little to no plot holes and was well thought out, with an unexcepted plot twist that left SQQ gripping his fan. He remembered why he even started PIDW before it became popular. He began to imagine what PIDW could have been. Of course, he yells at SQH for ruining such a good novel for money and wacks him with a fan.
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saint-hymn · 4 months ago
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mercy, mèrci
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jowbokitten · 1 year ago
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Maid to skate
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